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​"My IoT: a discovery game" aims to raise awareness and initiate a change in mindsets and behaviors regarding the impacts of the globalized micro and nano technology industry in an accessible, creative and engaging way.

Please note that this kit is under "creative commons" licence .
Use is intended for educational purposes only, commercial use is not allowed.

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OBJECTIVES

ACHIEVE MUTUAL UNDERSTANDING

​Share knowledge and stimulate collective intelligence.

UNCOVER BIASES

​Stimulate transversal competences to understand the complexity of the world in its scientific, ethical and civic dimensions.

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GAIN A SYSTEMIC PERSPECTIVE

​Acquire a systemic understanding of the microelectronics industry and connected objects (IoT).

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TRIGGER BEHAVIOR CHANGES

​As we are all IoT consumers we can have a positive impact by adopting conscious and sustainable consumption patterns.

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KIT COMPOSITION

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ACKNOWLEDGEMENTS

Author: Laetitia Thomas

Contributors: NEED for IoT; Formation IRT NanoElec; IDEX - Université Grenoble Alpes; Circulab

Editing: Editions Kaperli

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